Uniform Enchantments: Difference between revisions

From legaia
Jump to navigationJump to search
Created page with "SOIP Uniform enchantments, standard issue. Jewelry: (1 Enchantment) <nowiki> </nowiki> Amulet 1:    To activate: User grips amulet 3 times in quick succession. The ..."
 
No edit summary
Line 2: Line 2:
Jewelry: (1 Enchantment)
Jewelry: (1 Enchantment)


<nowiki> </nowiki>    Amulet 1:
Amulet 1:
        To activate: User grips amulet 3 times in quick succession. The "belt buckle" on his/her chest is gripped in the           same fashion to deactivate the enchantments.     
        To activate: User grips amulet 3 times in quick succession. The "belt buckle" on his/her chest is gripped in the same fashion to deactivate the enchantments.     
    1. Creates illusion of dress uniform that is physical (can be seen through with "I disbelieve").


<nowiki> </nowiki>    Amulet 2:
1. Creates illusion of dress uniform that is physical (can be seen through with "I disbelieve").
 
Amulet 2:
        To activate: Active on Equip
        To activate: Active on Equip
    1. Creates illusion of clothes last worn that is physical (can be seen through with "I disbelieve").
 
1. Creates illusion of clothes last worn that is physical (can be seen through with "I disbelieve").


<nowiki> </nowiki>    Amulet 3:
<nowiki> </nowiki>    Amulet 3:

Revision as of 01:37, 18 October 2016

SOIP Uniform enchantments, standard issue. Jewelry: (1 Enchantment)

Amulet 1:    To activate: User grips amulet 3 times in quick succession. The "belt buckle" on his/her chest is gripped in the same fashion to deactivate the enchantments.   

1. Creates illusion of dress uniform that is physical (can be seen through with "I disbelieve").

Amulet 2:    To activate: Active on Equip

1. Creates illusion of clothes last worn that is physical (can be seen through with "I disbelieve").

Amulet 3:     To activate: Active on Equip       1. 20% Magic resist

Amulet 4:     To activate: User grips amulet 3 times in quick succession. To turn back, spider bends its legs inward as if dead.       1. User turns into a spider.

Rings-

Standard usage is Ring 1 and Ring 4. On political escort, the individual often wears ring 4 with a mix of secondary rings. Two are equipable at a time.     

      Ring 1 (1 Enchantment):         To activate: User keyword                   1. Ring provides a 30 second 100% magic shielding spell per 24 hours. Radius is 10' sphere

      Ring 2 (1 Enchantment):         To activate: Active on equip                  1. User remains alert for 48 hours. Reuse is 1 week. 1 additional ring may be used. If both are used in         succession, user will require 24 to 48 hours of rest dependent on activity level while worn.

     Ring 3 (1 Enchantment):         To activate: Active on equip                  1. 20% Haste

     Ring 4 (1 Enchantment):         To activate: Active on equip                  1. Immunity to poison

Ring 5 (1 Enchantment):         To activate: Active on equip                  1. Ability to understand all spoken languages.

Equipment (1 Enchantment):---------------------------------------------------------

Gloves:    To activate: Active on equip            1. 100% protection against disarm

Chest:    To activate: Active on equip            1. 30% Elemental Resist

Armband (bracer):    To activate: Active on equip            1. Immunity to Charm

Belt:    To activate: Active on equip            1. 10% stamina increase

Legs:    To activate: Active on equip            1. 25% More likely to detect illusion

Boots:    To activate: Active on equip            1. 25% further jump distance

Head Slot:

Head 1:    Mask and hood are one piece, not usually equipped.    To activate: Keywords       1. able to change color to forest camouflage for all 4 seasons, midnight blue, sand, and stark black as well as               an edge blurring effect (not an invisibility).

Head 2:    Cowl. Can attach to cloak or uniform. Works when up or down.    To activate:       1. Ability to understand all spoken language

Back Slot:

Cloak:    To activate: Active on equip       1. User blends into shadows

Weapon (2 Enchantments):------------------------------------------------------------ Range:    To activate: Active on equip       1. Bow reuses whatever type of arrow was last used so a quiver is not required.       2. 20% range increase

Sword 1:    To activate: Active on equip       1. 20% improved hit chance       2. 20% .5 second stun


Sword 2:    To activate: Active on equip       1. 20% armor penetration       2. 20% .5 second stun


Dagger 1:    To activate: Active on equip       1. Dagger reuses whatever type of poison was last used.       2. 20% .5 second stun


Dagger 2:    To activate: Active on equip       1. 20% armor penetration       2. 20% .5 second stun